VR Spiderman 

Role: Animator/Rigger

Worked with three other artists to create an immersive VR spiderman theme world experience.


Tools Used

Art Assets Created

Spider Webs

I created Spiderman Web strings in Niagra as a Dynamic Beam Effect and used a textured material plane. I then attached it to the motion controllers for each hand to be projected out of them when pressing the back triggers in the oculus controllers.

Spider-Ham Rig

 I rigged our character Peter Porker - Spider-Ham. I made a simple FK skeleton and added IK handles to both legs so it can be easier to have him bounce around in his animations. 

Created in Maya.

 Skeletal Mesh and animations Imported in Unreal Engine

Web Shot Blueprint

VR Hand Blueprint Following Motion Controllers

Spidey Hands

 I created a skeletal structure and a rig for the left/right hands. I also created 5 different animations to be interactive inside unreal engine.